Academic Projects

Academic Projects

Links to the academic game-related projects I have worked on. 

 

Documentary: We Probably Shouldn’t be Doing This

Directed and produced an 11-minute documentary about my Carnegie Mellon graduate student team’s journey to build a game engine in 15 weeks.

“Behind the Black Box: Sessions with Game Engine Programmers”

Collaborated with a five-person team of programming students to conduct interviews with ten engine professionals from across the industry. Wrote the book’s introduction and transcribed the conversations for clarity. Presented and sold at GDC 2019. You can download a PDF for free or buy a printed copy for $3.

Frankenstein: Become- VR narrative adaptation of Mary Shelley's "Frankenstein" on Oculus Rift created for the Carnegie Mellon Libraries' Frankenstein Bicentennial exhibition. Done as a CMU Entertainment Technology Center student project. Worked as dialogue writer, producer, sound designer, and voice director. Official Site: http://www.etc.cmu.edu/projects/frankenstein/

The Flying Technology Center: Final Carnegie Mellon Entertainment Technology Center project. An immersive themed entertainment experience using 3-screen and moving platform along with custom physical controls. Worked as sound designer and producer, also performed live acting.

Risien: A Titanic Story: Carnegie Mellon Entertainment Technology Center Building Virtual Worlds class project for the Omni walking device. A narrative-driven experience about loved ones escaping the Titanic. Worked as producer and sound designer. Also wrote story and directed voice acting.

Flurry Fury: Carnegie Mellon Entertainment Technology Center Building Virtual Worlds class project created for Apple AR Kit. A fast-paced, replayable action game. Wrote and recorded sound effects and performed character voices.

Fantastic Forest: Carnegie Mellon Entertainment Technology Center Building Virtual Worlds class project on Microsoft Hololens. A comical and atmospheric adventure game set in the rainforest. Wrote and recorded original music and sound effects. Also wrote dialogue and voice acted and directed for characters.

Time to Shine: Carnegie Mellon Entertainment Technology Center Building Virtual Worlds class project for the HTC Vive. A story-driven VR experience about helping a high school girl overcome stage fright. Wrote and recorded sound effects, voiced dialogue, and lyrics for game.

"'Wurm: journey to the center of the earth' and the value of character-driven narrative in video games"

My 2015 senior thesis for my BFA  in Writing, Literature, and Publishing at Emerson College. Explores the evolution of game storytelling and analyzes how a forgotten Nintendo Entertainment System title made important strides in the medium. Click the image to read.