Academic Projects

Academic Projects

Links to the academic game-related projects I have worked on. 

 

Documentary: We Probably Shouldn’t be Doing This

Directed and produced an 11-minute documentary about my Carnegie Mellon graduate student team’s journey to build a game engine in 15 weeks.

“Behind the Black Box: Sessions with Game Engine Programmers”

Collaborated with a five-person team of programming students to conduct interviews with ten engine professionals from across the industry. We also transcribed the conversations for clarity. You can download a PDF for free or buy a printed copy for $3.

Frankenstein: Become- VR narrative adaptation of Mary Shelley's "Frankenstein" on Oculus Rift created for the Carnegie Mellon Libraries' Frankenstein Bicentennial exhibition. Done as a CMU Entertainment Technology Center student project. Worked as dialogue writer, producer, sound designer, and voice director. Official Site: http://www.etc.cmu.edu/projects/frankenstein/

The Flying Technology Center: Final Carnegie Mellon Entertainment Technology Center project. An immersive themed entertainment experience using 3-screen and moving platform along with custom physical controls. Worked as sound designer and producer, also performed live acting.

Risien: A Titanic Story: Carnegie Mellon Entertainment Technology Center Building Virtual Worlds class project for the Omni walking device. A narrative-driven experience about loved ones escaping the Titanic. Worked as producer and sound designer. Also wrote story and directed voice acting.

Flurry Fury: Carnegie Mellon Entertainment Technology Center Building Virtual Worlds class project created for Apple AR Kit. A fast-paced, replayable action game. Wrote and recorded sound effects and performed character voices.

Fantastic Forest: Carnegie Mellon Entertainment Technology Center Building Virtual Worlds class project on Microsoft Hololens. A comical and atmospheric adventure game set in the rainforest. Wrote and recorded original music and sound effects. Also wrote dialogue and voice acted and directed for characters.

Time to Shine: Carnegie Mellon Entertainment Technology Center Building Virtual Worlds class project for the HTC Vive. A story-driven VR experience about helping a high school girl overcome stage fright. Wrote and recorded sound effects, voiced dialogue, and lyrics for game.

"'Wurm: journey to the center of the earth' and the value of character-driven narrative in video games"

My 2015 senior thesis for my BFA  in Writing, Literature, and Publishing at Emerson College. Explores the evolution of game storytelling and analyzes how a forgotten Nintendo Entertainment System title made important strides in the medium. Click the image to read.