Links to the academic game-related projects I have worked on.
Documentary: We Probably Shouldn’t be Doing This
Directed and produced an 11-minute documentary about my Carnegie Mellon graduate student team’s journey to build a game engine in 15 weeks.
“Behind the Black Box: Sessions with Game Engine Programmers”
Collaborated with a five-person team of programming students to conduct interviews with ten engine professionals from across the industry. Wrote the book’s introduction and transcribed the conversations for clarity. Presented and sold at GDC 2019. You can download a PDF for free or buy a printed copy for $3.
"'Wurm: journey to the center of the earth' and the value of character-driven narrative in video games"
My 2015 senior thesis for my BFA in Writing, Literature, and Publishing at Emerson College. Explores the evolution of game storytelling and analyzes how a forgotten Nintendo Entertainment System title made important strides in the medium. Click the image to read.